package loppy.collision 
{
  import loppy.dynamics.Shape;
  import loppy.loppy_internal;
  import loppy.utils.InListNode;
  import loppy.utils.ObjectPool;
	
  public class ShapePair extends InListNode
  {
    use namespace loppy_internal;
    
    loppy_internal static var pool:ObjectPool = new ObjectPool(ShapePair);
    
    loppy_internal var shape1:Shape = null;
    loppy_internal var shape2:Shape = null;
    
    public function dispose():void
    {
      shape1 = shape2 = null;
    }
  }
}
